End-to-end workflows

Playbooks

End-to-end workflows

Stop collecting features. Run a path from intent to shipped artifact — apps, repos, Hostinger sites, games, and video series.

Each workflow is a battle-tested order of operations. Click any step link to open the deep chapter. Copy prompts from the prompt library.

01

MVP app in one afternoon

Heavy

Live demo you can share with stakeholders

Surface: Web Build Mode

Typical: 2–4 hours

  1. 1

    Write a product paragraph

    Who, what, primary action, done looks like.

    Open guide →
  2. 2

    One-shot Build prompt

    Include auth, mobile, real sample content, verify console.

    Open guide →
  3. 3

    Iterate in small product asks

    Polish density, empty states, copy — not full rewrites.

  4. 4

    Publish or export

    grok.me share for demos; export for long-term ownership.

02

Ship a feature in an existing repo

Merged PR with tests green

Surface: CLI / PowerShell

Typical: half day+

  1. 1

    cd into repo and run grok

    OAuth once; keep auto-approve off.

    Open guide →
  2. 2

    /plan the feature

    Approve or comment before any writes.

    Open guide →
  3. 3

    Review diffs + run tests

    You are still the release manager.

  4. 4

    Optional: grok -p for CI follow-ups

    Narrow headless prompts for fix loops.

03

Premium site → Hostinger Cloud Startup

Fast, converting marketing site on managed cloud with a dedicated IP

Surface: CLI /design or Web + Hostinger Cloud Startup

Typical: 1–2 days

  1. 1

    /design brief + tokens

    Audience, tone, anti-slop, mobile-first.

    Open guide →
  2. 2

    Build static-friendly pages

    Real copy, SEO meta, OG image, forms.

    Open guide →
  3. 3

    Export and upload

    public_html or rsync/SSH; SPA fallback careful with /assets.

  4. 4

    Dedicated IP + CDN + LSCache + on-demand backup

    A record at the dedicated IP; smoke-test forms and mail on the real domain.

    Open guide →
04

Playable game vertical slice

Heavy

2-minute fun loop with real art

Surface: Web Build Mode (or CLI)

Typical: 3–8 hours

  1. 1

    Core loop prompt

    Controls, win/lose, mobile, done criteria.

    Open guide →
  2. 2

    Demand real sprites / maps

    No stick figures; sheet + chroma pipeline.

  3. 3

    Controls self-test

    A=left / D=right from player camera.

    Open guide →
  4. 4

    Juice + save + start/pause

    Hit-stop, shake, local high score.

05

3-episode character video series

Heavy

Same face + voice across progressive beats

Surface: Imagine Video 1.5

Typical: half day

  1. 1

    Character bible

    Master portrait, outfit, voice sample.

    Open guide →
  2. 2

    Shot list (6s each)

    One action + one camera move per shot.

    Open guide →
  3. 3

    Animate with multi-ref freeze lists

    Up to 7 refs; face + outfit + location slots.

    Open guide →
  4. 4

    Progressive handoff

    End still of ep N becomes ref for ep N+1.

  5. 5

    Assemble

    Editor or ffmpeg concat; keep resolution consistent.

06

Codify your studio system

Reusable skills so quality compounds

Surface: CLI skills + /skillify

Typical: 2 hours setup, forever ROI

  1. 1

    Write ~/.grok/skills/design

    Your tokens, bans, and checklist.

    Open guide →
  2. 2

    Run a great session

    Land a page or component you love.

  3. 3

    /skillify the workflow

    Capture so the team inherits it.

    Open guide →
  4. 4

    grok inspect

    Confirm skills/hooks/MCP loaded every machine.

    Open guide →
Compound the workflows

Serious Heavy users stack them: design skill → web MVP → Hostinger Cloud Startup deploy for the marketing site, while a video series promotes the same product with one character bible. That is the combo move layer.